WitrynaL: 3D/T Beam Laser – Long Range 3 79.9% – Mass +20.0%; Power Draw +9.0%; Maximum Range +56.0% – Damage Falloff Start +679.9% M: 2F/T Multi-cannon – Efficient 4 38.3%, Emissive Munitions – Power Draw -28.6%; Damage per Second +17.5%; Damage +17.5% – Distributor Draw -28.8%; Thermal Load +1.2% M: 2F/T … WitrynaAbout Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators ...
EDSM - Elite Dangerous Star Map
Witryna29 sty 2024 · Beam lasers draw too much distro power, do good burst damage but are the worst in terms of efficiency. If you insist using them, better engineer them as … WitrynaThe Imperial Cutter is expensive and ponderous, but overall a very effective multi-purpose ship with a heavy armament. It lacks the versatility of the Anaconda and the … dexamethasone spine fusion
"imperial cutter" 3D Models to Print - yeggi
Witryna14 paź 2024 · Two large and medium burst lasers (phasing and scramble), two medium and one huge MC (incendiary and corrosive) makes mincemeat of everything. It's also a symmetrical loadout (if that's important to you). Size 7 thermal resist biweave and all the boosters it can carry. 700 (and a bit) cargo. Witryna23 wrz 2024 · Two huge effective beam lasers deliver a massive punch at 0-1500m. Don't fire your multicannons at anything smaller than a Vulture, just burn them down with beams (with 4 pips in WEP you can fire them almost indefinitely or really indefinitely). Vultures and bigger, take out the shields with the lasers and then start firing … WitrynaImho laser turrets (medium burst (focus) and large beam (efficient/vent)) are a solid option for long fights. With right fire groups you can cold your ship and use cell banks without heatskins. xenophonf • 3 yr. ago CMDR MrNagant shared this build with me. church street mansfield